Конфиг для фпс

    [URL]
    Protocol=unreal
    Name=Player
    Map=Start.gmp
    LocalMap=Start.gmp
    TransitionMap=Start.gmp
    MapExt=gmp
    EXEName=S1Game.exe
    DebugEXEName=DEBUG-S1Game.exe
    SaveExt=usa
    Port=7777
    GameName=Project S
    GameNameShort=S1Game
    
    [Engine.Engine]
    NetworkDevice=IpDrv.TcpNetDriver
    ConsoleClassName=Engine.Console
    GameViewportClientClassName=S1Game.S1GameViewportClient
    LocalPlayerClassName=Engine.LocalPlayer
    DataStoreClientClassName=Engine.DataStoreClient
    Language=int
    bAllowMatureLanguage=TRUE
    GameEngine=Engine.GameEngine
    EditorEngine=Editor.EditorEngine
    UnrealEdEngine=UnrealEd.UnrealEdEngine
    Client=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    TinyFontName=EngineFonts.LargeFont
    SmallFontName=EngineFonts.LargeFont
    MediumFontName=EngineFonts.LargeFont
    LargeFontName=EngineFonts.LargeFont
    SubtitleFontName=EngineFonts.SmallFont
    WireframeMaterialName=EngineMaterials.WireframeMaterial
    DefaultMaterialName=EngineMaterials.DefaultMaterial
    CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
    DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
    DefaultTextureName=EngineMaterials.DefaultDiffuse
    EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
    GeomMaterialName=EngineMaterials.GeomMaterial
    DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
    TickMaterialName=EditorMaterials.Tick_Mat
    CrossMaterialName=EditorMaterials.Cross_Mat
    DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
    SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
    SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
    RandomAngleTextureName=EngineMaterials.RandomAngles
    RandomNormalTextureName=EngineMaterials.RandomNormal
    WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
    LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
    LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
    ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
    ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
    RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
    VertexColorMaterialName=EngineMaterials.VertexColorMaterial
    EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
    DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
    TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
    TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
    TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
    TerrainMaterialMaxTextureCount=16
    TerrainTessellationCheckCount=6
    TerrainTessellationCheckBorder=2.0
    TerrainTessellationCheckDistance=1024.0
    TessellationAdaptivePixelsPerTriangle=0.000000
    BeginUPTryCount=200000
    bStaticDecalsEnabled=True
    bDynamicDecalsEnabled=True
    bForceStaticTerrain=True
    LightComplexityColors=(R=0,G=0,B=0,A=1)
    LightComplexityColors=(R=0,G=255,B=0,A=1)
    LightComplexityColors=(R=63,G=191,B=0,A=1)
    LightComplexityColors=(R=127,G=127,B=0,A=1)
    LightComplexityColors=(R=191,G=63,B=0,A=1)
    LightComplexityColors=(R=255,G=0,B=0,A=1)
    ShaderComplexityColors=(R=0,G=255,B=100,A=1)
    ShaderComplexityColors=(R=0,G=255,B=0,A=1)
    ShaderComplexityColors=(R=63,G=191,B=0,A=1)
    ShaderComplexityColors=(R=127,G=127,B=0,A=1)
    ShaderComplexityColors=(R=191,G=63,B=0,A=1)
    ShaderComplexityColors=(R=255,G=0,B=0,A=1)
    bUsePixelShaderComplexity=False
    bUseAdditiveComplexity=False
    MaxPixelShaderAdditiveComplexityCount=300
    MaxPixelShaderOpaqueComplexityCount=100
    MaxVertexShaderComplexityCount=100
    TimeBetweenPurgingPendingKillObjects=60
    bUseSound=True
    bUseTextureStreaming=True
    bUseBackgroundLevelStreaming=FALSE
    bSubtitlesEnabled=True
    bSubtitlesForcedOff=FALSE
    ScoutClassName=Engine.Scout
    DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
    DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
    ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
    ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
    ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
    DefaultSoundName=EngineSounds.WhiteNoise
    bOnScreenKismetWarnings=FALSE
    bEnableKismetLogging=FALSE
    AllowShadowVolumes=FALSE
    CameraRotationThreshold=45.0
    CameraTranslationThreshold=10000
    PrimitiveProbablyVisibleTime=8.0
    PercentUnoccludedRequeries=0.125
    MaxOcclusionPixelsFraction=0.001
    MinTextureDensity=0.0
    IdealTextureDensity=13.0
    MaxTextureDensity=55.0
    MipFadeInSpeed0=0.3
    MipFadeOutSpeed0=0.1
    MipFadeInSpeed1=2.0
    MipFadeOutSpeed1=1.0
    MinLightMapDensity=0.000000
    IdealLightMapDensity=1.000000
    MaxLightMapDensity=3.000000
    bDisablePhysXHardwareSupport=FALSE
    DemoRecordingDevice=Engine.DemoRecDriver
    bPauseOnLossOfFocus=FALSE
    MaxFluidNumVerts=1024
    FluidSimulationTimeLimit=30.0
    MaxParticleResize=3
    MaxParticleResizeWarn=0
    bCheckParticleRenderSize=FALSE
    NetClientTicksPerSecond=200
    bEnableOnScreenDebugMessages=FALSE
    bEnableOnScreenDebugMessagesDisplay=FALSE
    StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
    StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
    StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
    bEnableColorClear=TRUE
    
    [Engine.StreamingMovies]
    RenderPriorityPS3=1001
    SuspendGameIO=True
    
    [Engine.ISVHacks]
    bInitializeShadersOnDemand=True
    DisableATITextureFilterOptimizationChecks=True
    UseMinimalNVIDIADriverShaderOptimization=False
    PumpWindowMessagesWhenRenderThreadStalled=False
    
    [Engine.GameEngine]
    bSmoothFrameRate=FALSE
    MinSmoothedFrameRate=22
    MaxSmoothedFrameRate=30
    CacheSizeMegs=1024
    bClearAnimSetLinkupCachesonloadMap=False
    bClearAnimSetLinkupCachesMap=False
    
    [Engine.DemoRecDriver]
    AllowDownloads=True
    DemoSpectatorClass=Engine.PlayerController
    MaxClientRate=25000
    ConnectionTimeout=15.0
    InitialConnectTimeout=30.0
    AckTimeout=1.0
    KeepAliveTime=1.0
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    LanServerMaxTickRate=30
    
    [Engine.PackagesToAlwaysCook]
    
    [Engine.StartupPackages]
    bSerializeStartupPackagesFromMemory=FALSE
    bSerializeStartupPackagesFromMemoryCompressed=FALSE
    Package=DefaultUISkin
    Package=EngineMaterials
    Package=EngineSounds
    Package=EngineFonts
    Package=SoundModes
    
    [Engine.PackagesToForceCookPerMap]
    
    [Core.System]
    MaxObjectsNotConsideredByGC=0
    SizeOfPermanentObjectPool=0
    StaleCacheDays=30
    MaxStaleCacheSize=128
    MaxOverallCacheSize=256
    PackageSizeSoftLimit=512
    AsyncIOBandwidthLimit=0
    CachePath=..\S1Game\Cache
    CacheExt=.uxx
    Paths=..\Engine\Content
    ScriptPaths=..\S1Game\Script
    FRScriptPaths=..\S1Game\ScriptFinalRelease
    CutdownPaths=..\S1Game\CutdownPackages
    CutdownPaths=..\S1Game\Script
    ScreenShotPath=..\S1Game\TERA_ScreenShots
    LocalizationPaths=..\Engine\Localization
    Extensions=upk
    Extensions=u
    TextureFileCacheExtension=tfc
    Suppress=Dev
    Suppress=DevAudio
    Suppress=DevAudioVerbose
    Suppress=DevBind
    Suppress=DevBsp
    Suppress=DevCollision
    Suppress=DevCompile
    Suppress=DevComponents
    Suppress=DevCooking
    Suppress=DevDataStore
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevLoad
    Suppress=DevNetTraffic
    Suppress=DevPath
    Suppress=DevReplace
    Suppress=DevSave
    Suppress=DevSound
    Suppress=DevStats
    Suppress=DevTick
    Suppress=DevUI
    Suppress=DevUIStates
    Suppress=DevUIStyles
    Suppress=DevUIAnimation
    Suppress=DevUIFocus
    Suppress=Input
    Suppress=Inventory
    Suppress=Localization
    Suppress=LocalizationWarning
    Suppress=PlayerMove
    Suppress=DevSHA
    Suppress=DevShaders
    Suppress=DevAnim
    Suppress=DevDecals
    Suppress=RON_DEBUG
    Paths=..\..\..\ReleaseData
    ;+Paths=..\..\TeraData\AdditionalData
    Paths=..\S1Game\Content
    LocalizationPaths=..\S1Game\Localization
    SavePath=..\S1Game\Save
    Extensions=gmp
    Extensions=gpk
    SeekFreePCPaths=..\S1Game\CookedPC
    SeekFreePCExtensions=xxx
    
    [Engine.Client]
    DisplayGamma=2.2
    MinDesiredFrameRate=35.000000
    InitialButtonRepeatDelay=0.2
    ButtonRepeatDelay=0.1
    
    [WinDrv.WindowsClient]
    AudioDeviceClass=ALAudio.ALAudioDevice
    MinAllowableResolutionX=0
    MinAllowableResolutionY=0
    MaxAllowableResolutionX=0
    MaxAllowableResolutionY=0
    MinAllowableRefreshRate=0
    MaxAllowableRefreshRate=0
    ParanoidDeviceLostChecking=1
    AllowJoystickInput=1
    
    [Engine.Player]
    ConfiguredInternetSpeed=10000
    ConfiguredLanSpeed=20000
    PP_DesaturationMultiplier=1.0
    PP_HighlightsMultiplier=1.0
    PP_MidTonesMultiplier=1.0
    PP_ShadowsMultiplier=1.0
    
    [ALAudio.ALAudioDevice]
    MaxChannels=32
    UsePrecache=False
    ReserveChannels=2
    UseEffectsProcessing=False
    TimeBetweenHWUpdates=15
    MinOggVorbisDurationGame=5
    MinOggVorbisDurationEditor=5
    DeviceName=Generic Hardware
    
    [IpDrv.TcpNetDriver]
    AllowDownloads=True
    ConnectionTimeout=30.0
    InitialConnectTimeout=200.0
    AckTimeout=1.0
    KeepAliveTime=0.2
    MaxClientRate=15000
    MaxInternetClientRate=10000
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    LanServerMaxTickRate=35
    DownloadManagers=IpDrv.HTTPDownload
    DownloadManagers=Engine.ChannelDownload
    NetConnectionClassName=IpDrv.TcpipConnection
    
    [IpServer.UdpServerQuery]
    GameName=ut
    
    [IpDrv.UdpBeacon]
    DoBeacon=True
    BeaconTime=0.50
    BeaconTimeout=5.0
    BeaconProduct=ut
    ServerBeaconPort=8777
    BeaconPort=9777
    
    [TextureStreaming]
    MaxResidentMipMap=6
    PoolSize=512
    MemoryMargin=128
    HysteresisLimit=30
    DropMipLevelsLimit=64
    StopIncreasingLimit=60
    StopStreamingLimit=56
    BoostPlayerTextures=4.0
    LoadMapTimeLimit=2
    MinEvictSize=15
    MinFudgeFactor=1
    FudgeFactorIncreaseRateOfChange=0.5
    FudgeFactorDecreaseRateOfChange=-0.4
    MinRequestedMipsToConsider=11
    MinTimeToGuaranteeMinMipCount=2
    MaxTimeToGuaranteeMinMipCount=12
    UseTextureFileCache=FALSE
    
    [StreamByURL]
    PostLoadPause=6.0
    
    [Editor.EditorEngine]
    LocalPlayerClassName=Editor.EditorPlayer
    bUseSound=True
    bSubtitlesEnabled=True
    GridEnabled=True
    SnapScaleEnabled=True
    ScaleGridSize=5
    SnapVertices=False
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    GameCommandLine=-log
    FOVAngle=60.000000
    GodMode=True
    AutoSaveDir=..\S1Game\Content\Maps\Autosaves
    InvertWidgetZAxis=True
    UseAxisIndicator=True
    MatineeCurveDetail=0.1
    Client=WinDrv.WindowsClient
    CurrentGridSz=4
    bUseMayaCameraControls=True
    bPrefabsLocked=True
    HeightMapExportClassName=TerrainHeightMapExporterTextT3D
    EditorOnlyContentPackages=EditorMeshes
    EditorOnlyContentPackages=EditorMaterials
    EditorOnlyContentPackages=EditorResources
    EditPackagesInPath=..\Development\Src
    EditPackages=Core
    EditPackages=Engine
    EditPackages=GameFramework
    EditPackages=Editor
    EditPackages=UnrealEd
    EditPackages=UnrealScriptTest
    EditPackages=IpDrv
    EditPackages=GFxUI
    EditPackages=GFxUIEditor
    EditPackagesOutPath=..\S1Game\Script
    FRScriptOutputPath=..\S1Game\ScriptFinalRelease
    EditPackages=S1Game
    InEditorGameURLOptions=
    EditPackages=GodHand
    
    [UnrealEd.UnrealEdEngine]
    AutoSave=True
    AutoSaveTimeMinutes=10
    AutoSaveIndex=0
    PackagesToBeFullyLoadedAtStartup=EditorMaterials
    PackagesToBeFullyLoadedAtStartup=EditorMeshes
    PackagesToBeFullyLoadedAtStartup=EditorResources
    PackagesToBeFullyLoadedAtStartup=EngineMaterials
    PackagesToBeFullyLoadedAtStartup=EngineFonts
    PackagesToBeFullyLoadedAtStartup=EngineScenes
    PackagesToBeFullyLoadedAtStartup=EngineResources
    PackagesToBeFullyLoadedAtStartup=DefaultUISkin
    PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
    DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
    
    [Engine.DataStoreClient]
    GlobalDataStoreClasses=Engine.UIDataStore_Strings
    GlobalDataStoreClasses=Engine.UIDataStore_Images
    GlobalDataStoreClasses=Engine.UIDataStore_GameResource
    GlobalDataStoreClasses=Engine.CurrentGameDataStore
    ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings"    ; unused
    GlobalDataStoreClasses=Engine.UIDataStore_Fonts
    GlobalDataStoreClasses=Engine.UIDataStore_Color
    GlobalDataStoreClasses=Engine.UIDataStore_Gamma
    GlobalDataStoreClasses=Engine.UIDataStore_Registry
    GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
    ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
    PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
    ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings"    ; unused
    
    [Engine.UIDataStore_SessionSettings]
    SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
    
    [DevOptions.Shaders]
    AutoReloadChangedShaders=True
    bAllowMultiThreadedShaderCompile=True
    bAllowDistributedShaderCompile=True
    bDumpShaderPDBs=False
    
    [StatNotifyProviders]
    XmlStatNotifyProvider=false
    CsvStatNotifyProvider=false
    StatsNotifyProvider_UDP=true
    PIXNamedCounterProvider=false
    
    [StatNotifyProviders.StatNotifyProvider_UDP]
    ListenPort=13000
    
    [RemoteControl]
    SuppressRemoteControlAtStartup=True
    
    [LogFiles]
    PurgeLogsDays=2
    
    [AnimationCompression]
    DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
    TranslationCompressionFormat=0
    RotationCompressionFormat=1
    AlternativeCompressionThreshold=1.f
    ForceRecompression=False
    bOnlyCheckForMissingSkeletalMeshes=False
    
    [IpDrv.OnlineSubsystemCommonImpl]
    MaxLocalTalkers=1
    MaxRemoteTalkers=16
    bIsUsingSpeechRecognition=false
    
    [IpDrv.OnlineGameInterfaceImpl]
    LanAnnouncePort=14001
    LanQueryTimeout=5.0
    
    [OnlineSubsystemLive.OnlineSubsystemLive]
    LiveSystemLinkPort=14000
    LanAnnouncePort=14001
    
    [Engine.StaticMeshCollectionActor]
    bCookOutStaticMeshActors=TRUE
    MaxStaticMeshComponents=100
    
    [Engine.StaticLightCollectionActor]
    bCookOutStaticLightActors=TRUE
    MaxLightComponents=25
    
    [LiveSock]
    bUseVDP=True
    bUseSecureConnections=true
    MaxDgramSockets=64
    MaxStreamSockets=16
    DefaultRecvBufsizeInK=256
    DefaultSendBufsizeInK=256
    
    [CustomStats]
    LD=Streaming fudge factor
    LD=FrameTime
    LD=Terrain Foliage Time
    LD=Foliage Render Time
    LD=Terrain Smooth Time
    LD=Terrain Render Time
    LD=Decal Render Time
    LD=Terrain Triangles
    LD=Foliage Instances
    LD=Decal Triangles
    LD=Decal Draw Calls
    LD=Static Mesh Tris
    LD=Skel Mesh Tris
    LD=Skel Verts CPU Skin
    LD=Skel Verts GPU Skin
    LD=30+ FPS
    LD=Audio Memory Used
    LD=Total CPU rendering time
    LD=Total GPU rendering time
    LD=Occluded primitives
    LD=Projected shadows
    LD=Visible static mesh elements
    LD=Visible dynamic primitives
    LD=Texture Pool Size
    LD=Physical Memory Used
    LD=Virtual Memory Used
    LD=Audio Memory Used
    LD=Texture Memory Used
    LD=360 Texture Memory Used
    LD=Vertex Lighting Memory
    LD=StaticMesh Vertex Memory
    LD=StaticMesh Index Memory
    LD=SkeletalMesh Vertex Memory
    LD=SkeletalMesh Index Memory
    GameThread=Async Loading Time
    GameThread=Audio Update Time
    GameThread=FrameTime
    GameThread=HUD Time
    GameThread=Input Time
    GameThread=Kismet Time
    GameThread=Move Actor Time
    GameThread=RHI Game Tick
    GameThread=RedrawViewports
    GameThread=Script time
    GameThread=Tick Time
    GameThread=Update Components Time
    GameThread=World Tick Time
    GameThread=Async Work Wait
    GameThread=PerFrameCapture
    
    [MemorySplitClassesToTrack]
    Class=AnimSequence
    Class=AudioComponent
    Class=AudioDevice
    Class=CylinderComponent
    Class=DecalComponent
    Class=DecalLifetime
    Class=DecalLifetimeAge
    Class=DecalLifetimeData
    Class=DecalLifetimeDataAge
    Class=DecalManager
    Class=DecalMaterial
    Class=Field
    Class=Font
    Class=Level
    Class=Material
    Class=MaterialInstanceConstant
    Class=MaterialInstanceTimeVarying
    Class=Model
    Class=ModelComponent
    Class=MorphTarget
    Class=ObjectReferencer
    Class=ParticleModule
    Class=ParticleSystemComponent
    Class=PathNode
    Class=RB_BodyInstance
    Class=RB_BodySetup
    Class=ReachSpec
    Class=SkeletalMesh
    Class=SoundCue
    Class=SoundNode
    Class=StaticMesh
    Class=StaticMeshActor
    Class=StaticMeshComponent
    Class=Terrain
    Class=TerrainComponent
    Class=Texture2D
    Class=UIRoot
    
    [ConfigCoalesceFilter]
    FilterOut=S1Engine.ini
    FilterOut=S1Editor.ini
    FilterOut=S1Input.ini
    FilterOut=S1Game.ini
    FilterOut=S1UI.ini
    FilterOut=S1Compat.ini
    FilterOut=S1EditorKeyBindings.ini
    FilterOut=S1EditorUserSettings.ini
    FilterOut=UnrealEd.int
    FilterOut=Editor.int
    FilterOut=EditorTips.int
    FilterOut=UnrealScriptTest.int
    FilterOut=WinDrv.int
    FilterOut=XWindow.int
    
    [TaskPerfTracking]
    bUseTaskPerfTracking=TRUE
    RemoteConnectionIP=10.1.10.83
    ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
    RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
    
    [TaskPerfMemDatabase]
    bUseTaskPerfMemDatabase=TRUE
    RemoteConnectionIP=10.1.10.83
    ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
    RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
    
    [MemoryPools]
    FLightPrimitiveInteractionInitialBlockSize=32
    FModShadowPrimitiveInteractionInitialBlockSize=32
    
    [SystemSettings]
    AllowRadialBlur=False
    AllowSubsurfaceScattering=False
    EnableHighPolyChars=False
    bAllowLightShafts=False
    StaticDecals=True
    DynamicDecals=True
    UnbatchedDecals=True
    DecalCullDistanceScale=1.000000
    DynamicLights=False
    DynamicShadows=False
    LightEnvironmentShadows=False
    CompositeDynamicLights=True
    DirectionalLightmaps=True
    Motionblur=False
    MotionblurSkinning=False
    DepthOfField=False
    AmbientOcclusion=False
    Bloom=False
    UseHighQualityBloom=False
    Distortion=False
    DropParticleDistortion=True
    SpeedTreeLeaves=False
    SpeedTreeFronds=False
    OnlyStreamInTextures=False
    LensFlares=False
    FogVolumes=False
    FloatingPointRenderTargets=False
    OneFrameThreadLag=True
    OneFrameGPULag=False
    UseVsync=False
    UpscaleScreenPercentage=True
    Fullscreen=True
    AllowD3D10=False
    SkeletalMeshLODBias=0
    ParticleLODBias=0
    DetailMode=0
    ShadowFilterQualityBias=0
    MaxAnisotropy=4
    MaxMultisamples=0
    MinShadowResolution=32
    MaxShadowResolution=32
    ShadowFadeResolution=32
    ShadowFadeExponent=1.000000
    ResX=1920
    ResY=1080
    PostProcessAAType=0
    ScreenPercentage=100.000000
    SceneCaptureStreamingMultiplier=1.000000
    FoliageDrawRadiusMultiplier=0.000000
    ShadowTexelsPerPixel=0.000000
    bEnableVSMShadows=False
    bEnableBranchingPCFShadows=False
    bAllowBetterModulatedShadows=False
    TessellationDistance=1000.000000
    bEnableForegroundShadowsOnWorld=False
    bEnableForegroundSelfShadowing=False
    bAllowWholeSceneDominantShadows=False
    ShadowFilterRadius=2.000000
    ShadowDepthBias=1.000000
    ShadowVolumeLightRadiusThreshold=1000.000000
    ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
    bAllowFracturedDamage=True
    NumFracturedPartsScale=1.000000
    FractureDirectSpawnChanceScale=1.000000
    FractureRadialSpawnChanceScale=1.000000
    FractureCullDistanceScale=1.000000
    bForceCPUAccessToGPUSkinVerts=True
    bDisableSkeletalInstanceWeights=False
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=512,LODBias=0)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,LODBias=8)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=0)
    ;TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=6)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=16,LODBias=8)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
    LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=16,LODBias=7,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=8,MinMagFilter=aniso,MipFilter=point)
    FXAA=False
    SpeedTreeBranches=True
    SpeedTreeBillboards=True
    AllowD3D11=False
    
    [Engine.PhysicsLODVerticalDestructible]
    MaxDynamicChunkCount=3
    DebrisLifetime=1.0
    
    [Engine.PhysicsLODVerticalEmitter]
    ParticlePercentage=30
    
    [Engine.OnlineSubsystem]
    +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
    
    [Engine.OnlineRecentPlayersList]
    MaxRecentPlayers=100
    MaxRecentParties=5
    
    [AppCompat]
    CPUNumLogicalProcessors=2
    
    [Configuration]
    BasedOn=..\Engine\Config\BaseEngine.ini
    
    [S1Game.ReleaseData]
    Paths=..\..\..\ReleaseData
    ;+Paths=D:\ReleaseData
    
    [SystemSettingsEditor]
    ResX=1920
    ResY=1080
    
    [Engine.AudioDevice]
    SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
    SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
    SoundGroups=(GroupName=Character,Properties=(Volume=1))
    SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
    SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
    SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
    SoundGroups=(GroupName=Item,Properties=(Volume=1))
    SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
    SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
    SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle))
    SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
    SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
    SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
    SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
    SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
    SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
    SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
    SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
    SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
    SoundGroups=(GroupName=NPC,Properties=(Volume=1))
    SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
    SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
    SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
    SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
    SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger))
    SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=1))
    SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=1))
    SoundGroups=(GroupName=Event_BGM,Properties=(Volume=1, MaxConcurrentPlayCount=1))
    SoundModeNames=Default
    SoundModeNames=Quiet
    SoundModeNames=Loud
    SoundModeNames=Slow
    SoundModeNames=Quick
    
    [GodHand.GodHandEngine]
    FOVAngle=60.000000
    Client=WinDrv.WindowsClient
    
    [Windows.StandardUser]
    MyDocumentsSubDirName=ProjectS
    
    [Aero]
    AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
    ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
    ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
    AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
    AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
    ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
    ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
    ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
    ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
    ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
    ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
    
    [Barrack.ShowGrid]
    GridSize=20
    GridSideLength=500
    
    [IniVersion]
    0=1454962542.000000
    1=1451476723.000000
    
    

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